The full guide
Last verified 2026-10-30
Links checked 2026-10-30 · All links answer
01What it is and who is there
The Unity Asset Store sells tools, scripts, 3D models, effects and templates to developers who build with Unity. Buyers search by category and read reviews. Assets go through a submission review. The audience is game developers, from hobbyists to studios.
02Cost and what you actually pay for
Unity takes a share of sales under its current publisher terms; check the current rate before pricing.
03Is it right for you?
It fits tools and assets for Unity developers. It fits poorly for products outside the Unity ecosystem. Review and crowding make it a slow channel.
04Before you start
- A Unity publisher account.
- Read the Asset Store submission guidelines.
- Screenshots, a video and documentation for the asset.
05Step-by-step: how to distribute here
- Build and test the asset on current Unity versions.
- Prepare documentation and a demo scene.
- Submit for review and fix issues.
- Write a listing that shows the result in screenshots and video.
- Answer reviews and support questions.
- Update for new Unity versions.
06What to post or submit
Short description:
[Asset] lets you [result] in Unity. Includes [contents]. Supports [render pipelines/versions].07Common mistakes and do-nots
- Do not submit without documentation.
- Do not use third-party content you do not have rights to.
- Do not ignore compatibility updates.
08How to measure it
- Track sales and reviews in the publisher portal.
- A realistic test: three months after approval.
09Time budget
- Before: 10 to 40 hours.
- Ongoing: 2 to 4 hours a month.
10Pair it with
- itch.io — sell assets to indie developers.
- YouTube — tutorials using the asset.
- Discord and Slack groups — Unity communities.
- GitHub (README, topics, releases) — a free version.
11Sources
- Unity Asset Store: https://assetstore.unity.com