Stores & marketplaces

Apple App Store

Needs the annual developer program. Listing keywords and screenshots matter most.

Cost
Free + required fee

Apple Developer Program membership: $99 a year (Apple program page, checked 30 Oct 2026). Free apps and in-app purchases follow Apple terms.

Verdict
works

Works: store search brings steady installs when the listing is strong.

Difficulty
Hard

Gatekept or reviewed, or needs an existing audience or reviews first.

Effort
High

About 10 or more hours a month, mostly during launches or a regular posting habit.

First result
2 to 6 weeks (review)

A rough range for one person working on it part-time.

Payoff
Compounds

keeps growing while you keep at it.

Best for

Mobile apps that solve a clear problem.

Not for

Products that cannot be used on a phone.

Pros

  • Huge audience with store search
  • Users are used to paying

Cons

  • Yearly developer fee
  • Strict review

The full guide

Last verified 2026-10-30

01What it is and who is there

The Apple App Store is where iPhone, iPad and Mac users find and install apps. Store search drives many installs, so your title, keywords and screenshots matter a lot. Apple reviews every app before it goes live. The audience is large, and many users are used to paying for apps and subscriptions.

02Cost and what you actually pay for

You need the Apple Developer Program membership, which Apple lists as a "$99 annual membership" (checked 30 Oct 2026). Apple also takes a commission on paid apps and in-app purchases under its current terms; check the current rates for your case.

03Is it right for you?

It fits mobile apps, consumer apps, games and Mac utilities. It fits poorly for products that cannot run well on a phone or Mac. If you cannot pass review or support updates, plan for that first.

04Before you start

  • Enroll in the Apple Developer Program.
  • Read the App Store Review Guidelines. Most rejections come from guideline issues.
  • Prepare: app name, subtitle, keywords, screenshots for required device sizes, privacy details, and a support URL.
  • Set up TestFlight to test with real users before release.

05Step-by-step: how to distribute here

  1. Build and test with TestFlight users.
  2. Fill in the App Store listing: name, subtitle and keywords that match what users search for.
  3. Design screenshots that show the main benefit in the first two images.
  4. Submit for review and respond to any rejection with fixes.
  5. Release, then ask happy users for ratings using Apple's in-app rating prompt.
  6. Update regularly and adjust keywords based on what works.

06What to post or submit

Name and subtitle:

Name: [Product]: [main job]
Subtitle: [one benefit in under 30 characters]

First screenshot caption:

[Result the user gets], in [time/steps]

07Common mistakes and do-nots

  • Do not buy ratings or reviews; Apple's guidelines prohibit manipulating them.
  • Do not use competitors' trademarks in keywords.
  • Do not submit with placeholder content.
  • Do not ignore privacy labels.

08How to measure it

  • Track impressions, product page views, downloads and conversion in App Store Connect.
  • Track retention after day 1 and day 7.
  • A realistic test: one to two months after release, with one keyword change at a time.

09Time budget

  • Before: 10 to 20 hours for listing, screenshots and review prep.
  • Ongoing: 2 to 4 hours a month on keywords, updates and replies.

10Pair it with

11Sources

Sources